'use strict'; function clamp(v, min, max) { return Math.max(min, Math.min(v, max)); } const V = { toVector(v, fallback) { if (v === undefined) v = fallback; return Array.isArray(v) ? v : [v, v]; }, add(v1, v2) { return [v1[0] + v2[0], v1[1] + v2[1]]; }, sub(v1, v2) { return [v1[0] - v2[0], v1[1] - v2[1]]; }, addTo(v1, v2) { v1[0] += v2[0]; v1[1] += v2[1]; }, subTo(v1, v2) { v1[0] -= v2[0]; v1[1] -= v2[1]; } }; function rubberband(distance, dimension, constant) { if (dimension === 0 || Math.abs(dimension) === Infinity) return Math.pow(distance, constant * 5); return distance * dimension * constant / (dimension + constant * distance); } function rubberbandIfOutOfBounds(position, min, max, constant = 0.15) { if (constant === 0) return clamp(position, min, max); if (position < min) return -rubberband(min - position, max - min, constant) + min; if (position > max) return +rubberband(position - max, max - min, constant) + max; return position; } function computeRubberband(bounds, [Vx, Vy], [Rx, Ry]) { const [[X0, X1], [Y0, Y1]] = bounds; return [rubberbandIfOutOfBounds(Vx, X0, X1, Rx), rubberbandIfOutOfBounds(Vy, Y0, Y1, Ry)]; } exports.V = V; exports.computeRubberband = computeRubberband; exports.rubberbandIfOutOfBounds = rubberbandIfOutOfBounds;